![]() These are the ones mentioned above in the lib/customize/ folder, namely pref.prf followed by font.prf. ![]() ![]() When the game starts up, after you have loaded or created a character, some user pref files are loaded automatically. On Windows you can find them in lib/user/. On Linux, they will be stored in ~/.angband/Angband. On macOS, you can find them in your user directory, in Documents/Angband/. Several options menu ( =) items allow you to load existing user pref files, create new user pref files, or save to a user pref file. They are simple text files with an easy to modify format, and the game has a set of pre-existing pref files in the lib/customize/ folder. What audio files to play for different types of messages Inscriptions to automatically apply to items They can store:Īltered visual appearances for game entities User pref files are Angband’s way of saving and loading certain settings. For the options, customize those using the = command You can save your preferences for these into files, which are called Interface details - depending on which interface to the game you use, these give you control over the font, window placement, and graphical tile setĮxcept for the options, which are linked to the save file, and interfaceĭetails, that are handled by the front end rather than the core of the game, Visuals - allowing you to change the appearance of in-game entities like objects and monstersĬolours - allowing you to make a given color brighter, darker, or even completely different Keymaps - a way to assign commonly-used actions to specific keys Ignoring items and inscribing items to change how the game treats them Options - which let you change interface or gameplay behaviour Angband allows you to change various aspects of the game to suit your tastes. ![]()
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