![]() ![]() Pos = cond(teamside = 1, 88, 264), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 80, 256), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Note: motifs and screenpacks are considered the same thing, with both terms being used interchangeably. Pos = cond(teamside = 1, 77, 253), ceil((1.33 * gameheight / gamewidth) * 4) top left of screen for player 1, top right for player 2 This category should contain motifs that have been made for the M.U.G.E.N engine. Pos = cond(teamside = 1, 56, 232), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 64, 240), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 72, 248), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 For Some Reason, modifyexplod doesn't allow the changing of explods' animations Constantly destroys explods so that their animations can change. For this code snippet, we will use Sequence A from above. If var(2) is 1, then it will add 5 to 10000 and the animation that represents the number 1 will be played. If you chose Sequence B, then you would simply multiply the variable that corresponds to the place value for your explod by 5, and then you would add it to 10000, like so: If var(2) is 1, then it will add 1 to 10000 and the animation that represents the number 1 will be played. If you chose Sequence A, then you would simply add the variable that corresponds to the place value for your explod to 10000, like so: Meaning, they must all have the same basic multiple, like this: The animations in the air files should be numbered logically. 0 Members and 1 Guest are viewing this topic. Your air file should have 10 animations that represent numbers 0 - 9 respectively. Author Topic: SCREENPACK MUGEN COLLECTION by mazemerald (Read 1801 times). Enjoy 2022 Last Edit: 3 years ago by Mazemerald So, open your screenpack. The following code assumes your number fonts have dimensions of 8x8 and are aligned at 0,0 on the axis Mugen Multiverse Edit by Kireishito Screenpack 720p be/ibX9SP3jZ-401:00 19. Var(2) = floor(fvar(0) / 100) % 10 * 100 uncomment to get exact amount of hundreds Var(1) = floor(fvar(0) / 10) % 10 * 10 uncomment to get exact amount of tens » Ralacos Mugen Combat by ralaco Today at 10:04 am » Some Capcom vs SNK sprite sheets, and lots of new MvC1 Ryu Sprites by sil3ntj Today at 9:38 am » W.I. This is my latest MVC screenpack, this time I've gotten to make a pack like i always wanted, the pack is hd in 1280,720, if your PC works with reshade filters you can play the game without pixelation, you get turn it on or off too. » Ralacos Mugen Combat by ralaco Today at 10:04 am » Some Capcom vs SNK sprite sheets, and lots of new MvC1 Ryu Sprites by sil3ntj Today at 9:38 am » W.I. Var(0) = floor(fvar(0) / 1) % 10 * 1 uncomment to get exact amount of ones MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald. ![]()
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